According to Sports Khan, in the past 2018, the global Esports prize money reached 152 million US dollars, an increase of 32% compared with 2017’s 1.1471 billion US dollars. The top ten prizes are based on the continued rise of the game “DOTA2” “Counter Strike: Global Offensive” and “League of Legends” and the stronghold of “PUBG” and “Fortnite”.
Not only is the scale of bonus expanding, the market for e-sports is also expanding. According to global market research firm, global e-sports sales in 2018 have reached $960 million, an increase of 38% from the previous year’s $655 million, which is expected to exceed the $1.65 billion mark in 2021.
Centering on countries that lead the e-sports market, such as the United States and China, a variety of e-sports leagues and college e-sports teams are being established, and the number of regions that award e-sports prizes is also increasing.